Profile PictureAleksandr Kirilenko
$60

From Marvelous Designer To ZBrush: The Missing Link

8 ratings
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From Marvelous Designer To ZBrush: The Missing Link

$60
8 ratings

In this tutorial, you’ll master the entire process of creating a high-quality set of digital clothing from start to finish.

We’ll start in Marvelous Designer (v9), then focus on the crucial stage that often gets overlooked: creating a clean, retopologized mesh that bridges Marvelous Designer and ZBrush. This step is essential for achieving precision and flexibility in your final sculpt.

Here’s what we’ll cover:

  • Retopology and 3D Modeling Basics*: We’ll explore Topogun’s tools and core 3D modeling principles, guiding you through the creation of a mesh that’s not only clean and accurate but also sculpt-ready.
  • Refining in ZBrush: Once in ZBrush, we’ll focus on each detail, crafting a believable and realistic set of clothing. With the strong topology foundation we created after MD, you’ll have control and flexibility to sculpt with ease.
  • Final Touches in Marmoset Toolbag 2: In the final chapter, we’ll review our model in Marmoset Toolbag 2, evaluating the results and achieving the polished look that top studios demand.

The heart of this tutorial is in demonstrating the power of a well-prepared mesh between MD and ZBrush. Sculpting on a surface that hasn’t been properly prepared limits your precision and control. This method, though a bit meticulous, is absolutely worth it for the professional results it delivers—results that meet studio standards and raise the bar for any 3D artist.

*(We’ll use 3Ds Max and Topogun 2 during modeling, but similar tools are available in Maya, Modo, Blender, and other applications.)

Whether you’re aiming to impress studios or perfect your craft, this tutorial will give you the tools and insights to deliver at the highest level.

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