Anatomy With Purpose: A 3D Artist's Guide To What's Important
Imagine this: Two 3D artists sit before you. One has incredible form but lacks anatomical precision, while the other has nailed the anatomy but struggles with overall form. Which one would you hire, or choose, for the main creatures or characters to work in a project? Which one would need more guidance, taking up time and resources of the studio? This thought exercise is the foundation of this course. I'm of a strong belief, and this is my professional experience too, that the artist with the ability to create incredible form wins over any perfect anatomy knowledge.
And so...
This is not just another anatomy tutorial.
Instead, it’s a series of dynamic, industry-focused lectures that dive into the real anatomy essentials needed for video games, film, and cinematics (not a single name of a muscle or a bone is mentioned, don’t worry). Having worked on 3D character and creature projects across all types, I’ve developed a unique analytical approach to what matters most for impactful character execution. Drawing from years of experience with top studios (Blur Studio, Ninja Theory, Prime 1 Studio), I’ll guide you through what truly matters in character and creature anatomy—and what you can skip.
In this class, you’ll learn:
- Where to focus your attention for high-impact, high-value skills that actually make a difference in your work
- What you can ignore to save time, energy, and money without sacrificing quality
- How to streamline your skillset to impress studios and thrive in the industry, whether you’re breaking in or leveling up
If you're a 3D character or creature artist (or aspiring to become one), this course is crafted for you. It’s not for sculptors or technical artists; it’s for those ready to understand the core anatomy essentials that drive character and creature work in the industry. And it’s not as complicated as you might imagine or are led to believe.